
Sean Faust
Gallente Point of No Return
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Posted - 2008.09.03 13:52:00 -
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Edited by: Sean Faust on 03/09/2008 13:54:48 First of all, the drone ships (yes, including the Myrm) are fine as is. The Myrm specifically was designed to be more of a solo ship than a gang ship and as a solo pvp ship it performs fine due to its nice combination of versatility, great tank, and good DPS.
The Eos is a Fleet command ship that is not meant to be able to deal damage. Its meant to tank well while providing gang bonuses, and while its tank needs attention, and maybe PG/CPU, that's about the only thing that does. It's DPS is fine.
The problems are with damps and blaster boats.
A blaster boat, to be effective, must be able to do these key things:
1. It must be able to close the distance between it and its target in a reasonably short amount of time.
2. It must be able to wade through/tank whatever damage (within reason) it may sustain while attempting to close the distance between it and its target.
3. Once within blaster range, it must be able to break the tank of any equivalently sized/fitted ship.
Blaster boats fail in their role right now because:
A. Most other ships are faster or equally fast, which prevents the blaster ship from being able to get within range of its target.
B. Most other ships now can hang outside of web range/blaster range while still smacking around the blaster ship WITH NEARLY AS MUCH DPS.
C. Many other ships now can be set up with tanks that laugh at the DPS from a blaster ship.
You could argue that none of this means anything since you're not supposed to be PvPing solo and that these points are negated when you pair up a blaster boat with the proper EWAR/support ships, but come on. Everything about the Gallente race was designed for solo PvP, it's the reason for the fact that they have enough mid slots to be able to fit full tackle + cap booster + sensor booster/ECCM on some of their ships. Why else would you need 5 mid slots on an armor tanking ship?
The gallente race needs a strong re-evaluation from the ground up because the only ways for them to be effective in the environment they were designed for (solo pvp) in today's EVE gaming world where nobody travels alone would be to make them completely and ridiculously overpowered, and that simply won't work.
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